Live roster · Mod v0.6.1
6
players are running Nexo Mod

Every one of them proved they own the account. None of them told us their name.

Played today 1

Launched the game in the last 24 hours.

Active this week 6

Launched it at least once in the last seven days.

New this week 6

Installed it for the first time in the last seven days.

Counting since 2026-08-15

An account that has not launched the game in 60 days drops off this page by itself.

// last 30 days

New installs per day

One bar per day, counting accounts that registered a badge for the first time.

30 days ago peak 4/day today
// why there is no list of names

A count, never a roster of people

Nexo Mod exists to keep your position and your identity out of other people's screenshots. A public leaderboard of everyone who installed it would undo that on the first day — so this page can tell you how many, and it structurally cannot tell you who.

01

Your name is never sent

What gets published about you is the first eight bytes of a SHA-256 of your account id. Not your username, not your UUID, not an email, not an IP. There is no column for any of them, so there is nothing for a leak or a subpoena to reach.

02

Your client asks nothing

The mod downloads the whole list and compares it against the players near you on your own machine. It never uploads who you are playing with, which server you are on, or when. The obvious design — send the tab list, ask which of them have Nexo — would have built exactly the log an anti-doxxing mod has no business keeping.

03

Nobody can wear your badge

Registering runs Mojang's own session handshake, the same one a server uses to check you are who you say. Your access token goes to Mojang and never to us, and each challenge is good for exactly one use.

04

Off means removed

Turning the badge off in Nexo Settings deletes your row rather than hiding it. If the game is offline at that moment, the mod removes you at the next launch instead of forgetting about it.

// the entire row this service keeps about a player
uuid_hash a4f1 9c2e 77b0 5d13
first_seen 1786793633
last_seen 1786794994
username not stored
uuid not stored
ip / server not stored

Eight bytes, unsalted on purpose — a salt would stop your own client checking a UUID it already has, which is the whole job. What it buys is that a copy of the database cannot be turned back into a list of players.

// how to show up here

Install it and you are counted

The badge is on by default in both editions. There is no Nexo account to create, no email, and nothing to sign up for.

Install the mod Drop the jar into a Minecraft 26.1.2 instance with Fabric Loader, or let the Nexo launcher do it.
Launch the game About twenty seconds in, the mod proves your account to Mojang and registers the hash. Nothing is asked of you.
See other players The Nexo logo appears in the tab list and above the heads of everyone else running it — on any server, including vanilla ones that know nothing about the mod.
Or opt out Nexo Settings has one switch for it. Your own badge keeps working offline either way, because it never needed the network.

The numbers on this page come from the same endpoint the mod itself reads — /nexo/api/v1/stats. The roster it matches against is at /nexo/api/v1/roster, and it is exactly what it claims to be: a sorted wall of eight-byte hashes.